This week you read about the gamification of learning and explored effective design processes that can be used to improve gamification learning activities. Gamification can enhance learner engagement and provide positive learning outcomes. The field of educational gamification design is in its infancy. As an instructional designer, you may be asked to design a gamified activity or course. Understanding the purpose, process and strategies of gamification is an important skill for every future instructional designer. Grabowski et al. (2016), identified four themes that may contribute to a meaningful learning experience:
In this week’s discussion board assignment, consider how you would apply the four themes to a discussion assignment in a gamified course. How would you ensure the alignment of game elements? How can we build engagement of learners into the activity using gamification design principles? Finally, do you believe that the four themes identified by Grabowski et al., cover all design concerns or are their other factors that need to be considered. By Day 3: Share your thoughts on the design process of gamification to enhance learning engagement, application of Grabowski’s four themes to the activity, and suggestions for alterations to the design process proposed by Grabowski et al. Post your thoughts to the Week 7 Discussion Board. By Day 7: Respond to at least two of your class mate’s postings by continuing the conversation through quality engagement in any of the following ways:
Reflect: Return and read the discussion board postings for this week and consider how you will use this information in future educational or design activities. Submission & Grading Information Grading Criteria:
Post your Response: Week 7 - Discussion Board References
Chulet, M. (2015). Gamification for eLearning using Construct 2. Logitia Solutions Ltd. Retrieved 20 April 2017, from http://www.logitia.com/gamification-for-elearning-using-construct-2/. Grabowski, J., Reed, A., Moore-Russo, D. & Wiss, A. (2016). Gamification in Online Education: How and Why? In Proceedings of Society for Information Technology & Teacher Education International Conference 2016 (pp. 254-259). Chesapeake, VA: Association for the Advancement of Computing in Education (AACE). Vandervelde, J. (2016). Discussion Rubric. Www2.uwstout.edu. Retrieved 20 April 2017, from https://www2.uwstout.edu/content/profdev/rubrics/discussionrubric.html. Springer, S. (2017). Rubric: APA Research Paper-Comparing Learning Environments.
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Stacy SpringerWelcome to my blog! I am passionate about great Instructional Design and Educational Technology. Let's start a discussion! Archives
June 2017
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